For system integrators

The content and software side of your install.

You deliver the LED, projection and media servers. We plan with you, make what plays on them, wire in the sensors and keep the content current after opening.

FeaturedAtlantis the Palm, Dubai

When to bring us in

Before the hardware is ordered.

Canvas size, pixel pitch, media servers and sensors decide what the content can do. Planned together, nothing gets re-rendered, re-cabled or re-ordered later.

What we do for you

  • 01

    Technical planning

    Canvas sizes, pixel maps, media server and sensor choices, worked out with you before anything is ordered.

  • 02

    Client advice

    We tell the end client what the story actually needs, and what they can leave off the bill of materials.

  • 03

    Interactive content

    Real-time 3D, games, touch and phone-based multiplayer, made for your canvas and your playback system.

  • 04

    Integration

    Tracking, RFID, infrared and other sensors, show control and APIs wired into the content.

  • 05

    Content that stays current

    A CMS the client’s team runs themselves, with offline caching and remote updates.

  • 06

    Operation

    Kiosk playback that recovers on its own, remote monitoring and written guides for the crew on site.

What we work with

We build on the platforms integrators already specify, so the content drops into your rack instead of around it.

Media servers & playback
PixeraDisguiseVentuzTouchDesigner
Real-time engines
Unreal EngineUnity
Displays
LED walls & floorsProjection mappingTransparent OLED
Sensing & tracking
UWB trackingRFIDInfraredVisitors’ own phones
Content & data
Headless CMSOffline web appsMQTTNode.js

From our installs

15 media servers
Pixera across 14 rooms and about 4,300 m² at Atlantis The Palm, with AVI-SPL.
5.7K ultrawide
Unreal Engine through Disguise on more than nine metres of LED for Snapchat.
32 million pixels
Rendered live in Ventuz and Unreal for Forest of Time, Happitat Bangkok.
4 players, tracked
KINEXON ultra-wideband on the ASB GlassFloor at BMW Park, Munich.
3 languages, offline
A headless CMS feeding SHL Medical’s touring stand from show to show.

Installs we’ve delivered

How we work with you

  1. 01We join the first planning meeting: canvas, pixel pitch, media servers, sensors, network.
  2. 02Content specs and pixel maps you can build and order against.
  3. 03Interaction and content tested in our 1,500 m² workshop in Cologne before anything ships.
  4. 04Our developers install and commission the content with your crew.
  5. 05Monitoring, content updates and support plans after opening, for as long as it runs.

Planning an install?

Send us the drawings, or just the brief. We’ll tell you what the content needs from the hardware.

Optional

Prefer email? info@studioborabora.com