Originals
Experiences we created, built and proved with real audiences, ready to license for your venue, museum, mall or brand.
FeaturedOUTERNET LondonVisitors scan in, become a forest spirit and play a live orchestral piece together from their phones. Premiered on 16K of LED at Outernet London.

Real science as physical adventures, built with scientists and activists. Mission 01, The Signal, sends teams of eight down to Station Nereid; Forest and Space follow. First venue opens winter 2026, with exclusive regional play rights for operators.
A calm, story-driven world played with your body: flowing gameplay, crafted visuals and meditative sound, for venues, retail, museums and pop-ups.
Fly across the real planet, from your city to the other side of the world.
Frogs run a secret pizzeria under chef Stefano’s kitchen, and players race to snatch the ingredients. Built in Unreal, played from phones or a remote, on DOOH screens, apps and in-store, and fully reskinnable for your brand.
Real kicks at a projected goal: aim for the targets, score points and dodge penalties across multiple worlds, from a tropical beach to an orbital station. Built in Unreal Engine and TouchDesigner.
Start from an experience that already works with audiences, instead of from a blank page.
We adapt it to your space, your audience and, if you like, your brand and story.
Hardware, install, content updates and support, for a season or for years.
Bora Worlds
A library of real-time Unreal Engine worlds, ready for interactive rooms, kinetic walls and AV. Pick a world and how people play it, and we’ll tailor it to your space.

Underwater Coral
A living reef of coral, turtles and shoals of fish.
Underwater Coral, played with body tracking, as an interactive room under 500 m².
Part of every package
Tell us about your space and audience, and which original you have in mind. We'll come back with options.