About
A hybrid creative studio designing and building interactive experiences, from gamified flagship stores to immersive exhibitions.
AI, real-time 3D and sensors are tools, not the point. We start from how people should feel and pick the technology that gets them there.
Design, software and fabrication sit in one team, so the idea that wins the pitch is the one that opens.
Clear budgets and timelines from the start, and no surprises along the way.
Our installations are engineered to run unattended, day after day, and to be updated long after opening.
One team from first idea to opening day, and after.
Workshops with your team to define audiences, goals and the journey people will take through the experience.
Concept, story and interaction design, tested early with working prototypes from our Lab.
Software, real-time 3D and hardware developed in-house, and fabricated in our own 1,500 m² workshop.
Installation on site, then monitoring, content updates and support for as long as it runs.
Marissa
Managing Director
Runs the studio and leads new business. Probably the first person you’ll meet.
Matthias
Director Creative Technologies
Leads our creative technology. Lives for the moment a wild idea actually works.
Luis
Design Director
Spatial design, branding, motion and 3D. Won’t stop until it feels right.
Dennis
Technical Director – Unreal, Global Division Lead: Themed Entertainment, Parks and Attractions
Lives in Unreal Engine and leads our work for theme parks and attractions.
Finn
Creative Technologist
Makes hardware and software talk: the parts visitors never see but always feel.
Lucho
Unity, Web & VR
Our Unity, web and VR mastermind. Turns ideas into worlds you can step into.
Tim
3D Artist & Unreal Developer
Rookie of the year, quick in Unreal, with a soft spot for absurd game ideas.
Iason
Art Director
Pushes pixels, motion and concepts forward. Notices the details others miss.
Christian
Head of Backend Engineering
Runs our backends and our CMS: the quiet engine behind it all, this site included.
Kyra
Producer
Runs projects from our Hamburg office and keeps everyone calm until opening night.
Aleksandra
Producer
Produces from Barcelona, turning big ideas into plans that get built anywhere.
Sasha
Creative Technologist
Unreal-focused creative technologist, building worlds visitors get to play with.
Florian
Founder & CEO
Founded Bora Studios in 2021 after a decade at Demodern. Still a tinkerer at heart.
Our mission
We take fun seriously.
We’re serious about the work, and just as serious about keeping it fun for everyone involved, your team and ours.
We build experiences that make people smile, so the bar for how it feels to make them is high too. It isn’t always all smiles: some days it’s hard work and tight deadlines. But if working with us isn’t fun, something has gone terribly wrong.
Our fun guarantee:if it’s not fun working with us, dinner with our CEO Flo is on us. Bring your complaints, we’ll bring dessert.
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Home bases in Cologne, Hamburg, London, Barcelona, Abu Dhabi and New York. Our projects get around a bit more, from London to Kansas City and Dubai to Seoul. Spin it to see where.
The best projects start with a simple question. Whether you have a fully-baked brief or just a wild idea on a napkin, we are here to help you bridge the gap between digital vision and physical reality.