About

We don’t deliver tech. We deliver experiences.

A hybrid creative studio designing and building interactive experiences, from gamified flagship stores to immersive exhibitions.

What we believe

01

Experience over technology

AI, real-time 3D and sensors are tools, not the point. We start from how people should feel and pick the technology that gets them there.

02

What we pitch is what we build

Design, software and fabrication sit in one team, so the idea that wins the pitch is the one that opens.

03

Honest numbers

Clear budgets and timelines from the start, and no surprises along the way.

04

Built to last

Our installations are engineered to run unattended, day after day, and to be updated long after opening.

How we work

One team from first idea to opening day, and after.

  1. 01

    Discover

    Workshops with your team to define audiences, goals and the journey people will take through the experience.

  2. 02

    Design & prototype

    Concept, story and interaction design, tested early with working prototypes from our Lab.

  3. 03

    Build

    Software, real-time 3D and hardware developed in-house, and fabricated in our own 1,500 m² workshop.

  4. 04

    Launch & support

    Installation on site, then monitoring, content updates and support for as long as it runs.

The people behind it

Marissa

Marissa

Managing Director

Runs the studio and leads new business. Probably the first person you’ll meet.

Matthias

Matthias

Director Creative Technologies

Leads our creative technology. Lives for the moment a wild idea actually works.

Luis

Luis

Design Director

Spatial design, branding, motion and 3D. Won’t stop until it feels right.

Dennis

Dennis

Technical Director – Unreal, Global Division Lead: Themed Entertainment, Parks and Attractions

Lives in Unreal Engine and leads our work for theme parks and attractions.

Finn

Finn

Creative Technologist

Makes hardware and software talk: the parts visitors never see but always feel.

Lucho

Lucho

Unity, Web & VR

Our Unity, web and VR mastermind. Turns ideas into worlds you can step into.

Tim

Tim

3D Artist & Unreal Developer

Rookie of the year, quick in Unreal, with a soft spot for absurd game ideas.

Iason

Iason

Art Director

Pushes pixels, motion and concepts forward. Notices the details others miss.

Christian

Christian

Head of Backend Engineering

Runs our backends and our CMS: the quiet engine behind it all, this site included.

Kyra

Kyra

Producer

Runs projects from our Hamburg office and keeps everyone calm until opening night.

Aleksandra

Aleksandra

Producer

Produces from Barcelona, turning big ideas into plans that get built anywhere.

Sasha

Sasha

Creative Technologist

Unreal-focused creative technologist, building worlds visitors get to play with.

Florian

Florian

Founder & CEO

Founded Bora Studios in 2021 after a decade at Demodern. Still a tinkerer at heart.

Our mission

Why so serious?

We take fun seriously.

We’re serious about the work, and just as serious about keeping it fun for everyone involved, your team and ours.

We build experiences that make people smile, so the bar for how it feels to make them is high too. It isn’t always all smiles: some days it’s hard work and tight deadlines. But if working with us isn’t fun, something has gone terribly wrong.

Our fun guarantee:if it’s not fun working with us, dinner with our CEO Flo is on us. Bring your complaints, we’ll bring dessert.

Around the globe

Home bases in Cologne, Hamburg, London, Barcelona, Abu Dhabi and New York. Our projects get around a bit more, from London to Kansas City and Dubai to Seoul. Spin it to see where.

  • Our studios
  • Delivered projects

Let’s talk

The best projects start with a simple question. Whether you have a fully-baked brief or just a wild idea on a napkin, we are here to help you bridge the gap between digital vision and physical reality.